
Get
Fuzzy

By Darby Conley
Reviewed by
Kenny Brechner
In the genre of cartoon
collections the need for a fresh face, whether occasioned by death or
retirement, has never been lost upon the publishing world. Indeed, whether the
mighty Casey has struck out, retired, or perished, the result is the same, some
one else needs to step up to the plate if the prospects of joy’s return to
Mudville is to be considered in any way sanguine.
In the case of Bill
Watterson’s retirement seven years ago, despite there being no lack of young
cartoonists eager to assume his mantle, there has been no successor there
has been no successor to Calvin and Hobbes. As with anything
worthwhile a great cartoonist makes something exceedingly difficult look fluid
and easily accomplished. If the crafting looks easy and is in fact difficult,
the determination of a successor appears difficult to those searching for it but
is in fact easily determined once the genuine article arrives.
As we know the sword in the
stone presented no problem for Arthur, while other aspirants exhausted
themselves without effect, so too can genuine success in cartooning be
incontrovertibly established by the laughter of children. This being the case we
must acknowledge that the next big hit in the cartoon world is Darby Conley’s Get
Fuzzy.
Though not appearing yet in
local newspapers the first two book length collections of Get Fuzzy, upon
exposure to a young person of my acquaintance, gave prompt and immediate
evidence of the cartoon’s bona fide appeal. Perfect contentment on a seven
hour car ride, frequent, regularly spaced bouts of raucous laughter, the desire
to read aloud all the funny parts, the consuming of Get Fuzzy 2 with
dessert like efficiency, and the performance of a "get fuzzy 3" chant
upon its completion, all gave stark evidence to the fact that the successor to Calvin
and Hobbes had arrived.
Conley’s strip follows a
household containing a young bachelor, Rob Wilco, and his two pets, a cat named
Bucky and a dog named Satchel. There is nothing original in this scenario of
course, this is the same cast as Garfield boasts.
The uniqueness of Get
Fuzzy depends on the clear definition it maintains in both art and
characterization. Bucky’s malignance, and Satchel’s passivity, are both
entertainingly and subtly drawn. Bucky and Satchel actually talk, everyone can
hear them talk and no one finds this surprising. This shift from the usual
cartoon norm in which animals think like humans but are perceived by humans as
animals, has a crispness to it that gives Get Fuzzy’s humor more
immediacy. Conley’s propensity for precision is even more apparent in his
artwork, which has a clarity and detail extremely rare in a cartoon, and which
gives each panel a gravity that also accentuates its humor.
Get Fuzzy
certainly lacks Calvin and Hobbes’ dynamic breath and inventiveness, thus
losing some of its adult appeal, but its simple compact nature is very appealing
to younger readers, while there is still sufficient depth and narrative humor to
entertain adults.